class CannonField < Qt::Widget signals 'angleChanged(int)', 'forceChanged(int)' slots 'setAngle(int)', 'setForce(int)' def initialize(parent = nil) super() @currentAngle = 45 @currentForce = 0 setPalette(Qt::Palette.new(Qt::Color.new(250, 250, 200))) setAutoFillBackground(true) end def setAngle(angle) if angle < 5 angle = 5 elsif angle > 70 angle = 70 end if @currentAngle == angle return end @currentAngle = angle update(cannonRect()) emit angleChanged(@currentAngle) end def setForce(force) if force < 0 force = 0 end if @currentForce == force return end @currentForce = force emit forceChanged(@currentForce) end def paintEvent(event) painter = Qt::Painter.new(self) painter.setPen(Qt::NoPen) painter.setBrush(Qt::Brush.new(Qt::blue)) painter.translate(0, height()) painter.drawPie(Qt::Rect.new(-35, -35, 70, 70), 0, 90 * 16) painter.rotate(-@currentAngle) painter.drawRect(Qt::Rect.new(30, -5, 20, 10)) painter.end() end def cannonRect() result = Qt::Rect.new(0, 0, 50, 50) result.moveBottomLeft(rect().bottomLeft()) return result end end